These are some picture in the stores for you to see!
This event is a Sunday Single Elimination.
This is a broadcast room for the Final Match of the tournament.
If you have a chance, come and play! You are welcome.
Store Address
730 E. Pipeline Rd. #A, Hurst, TX 76053
Tel: 817-280-9950
Duel Terminal Machine is available here!
Business Hours: Mon-Wed 1.00 PM - 10.00 PM
Thu: CLOSED
Fri 1.00 PM - 12.00 AM
Sat 12.00 AM - 12.00 AM
Sun 12.00 PM - 7.00 PM
FOLLOW US AT FACEBOOK.COM/EPIKCG
Monday, October 25, 2010
Tuesday, October 5, 2010
Super Smash Bros Brawl Tournament
Schedule & Fees
October 9, 2010 (Saturday)
Registration for each event will end 5 min before the event starts.
10:00 AM - Doors open / Setup / MMs
12:00 PM - Brawl Singles begin
There will be more than 1 tournament throughout the day. As soon as the current tournament over we will start the next one.
8:00 PM – Tournament over/ Clean up time.
Venue Fee - $4 per person - FREE if you bring a full setup (TV + Wii), (Please bring TV if you can the more the better for you guys)
BYOC (Bring your own controller).
Brawl Singles - $8 per person - NO REFUNDS
Stage List
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium 1
Smashville
Yoshi’s Island
Counterpick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Banned Stages
Everything else
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium 1
Smashville
Yoshi’s Island
Counterpick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Banned Stages
Everything else
Payouts
Singles:
1-19 = 80 / 20
20 - 39 = 60 / 30 / 10
40 - 79 = 55 / 30 / 10 / 5
80-99 = 55 / 25 / 10 / 5 / 2.5 / 2.5
120+ = 50 / 25 / 10 / 5 / 3⅓ / 3⅓ / 1⅔ / 1⅔
1-19 = 80 / 20
20 - 39 = 60 / 30 / 10
40 - 79 = 55 / 30 / 10 / 5
80-99 = 55 / 25 / 10 / 5 / 2.5 / 2.5
120+ = 50 / 25 / 10 / 5 / 3⅓ / 3⅓ / 1⅔ / 1⅔
General Rules
- Absolutely NO CUSSING in the store, or the store owner can throw you out.
- 3 Stock for Brawl.
- 7 minute timer.
- Items are set to "Off" and "None"
- Matches are best of 3. Winners/Losers/Grand Finals are best of 5.
- Brawl: First round stage will be determined by stage strike system.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In the event of a dispute for controller ports, rock-paper-scissors or a coin flip will be used.
- Make sure you fix your controller and your tag before you start playing. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
- [Time Limit] If the timer runs out, the winner of the game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, stock will be set to 1, the timer will be set to 4 Minutes, and the same stage and characters must be used.
MLG Rules
- No use of Marth’s grab release infinites against Lucas and Ness.
- No use of King Dedede’s grab infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
- No use of Metaknight’s infinite cape glitch.
- No pausing a game without the other player's permission.
- No use of an action that freezes a game, or otherwise disrupts standard gameplay.
- Any infinite move must end before the affected character reaches 300%.
- Players may request a blind pick of characters for the game 1 of a match.
- Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a game is in progress. Breaking this rule will result in a forfeit of the game.
- [Stage Striking] For game 1 of each match, the higher seeded player/team must strike three stages from the list of starter stages. The lower seeded player/team must then strike 4 stages from the list of starter stages. The higher seeded player/team must then choose the game 1 stage from the remaining starter stages.
- [Ledge Grab Limit] If the timer runs out and a player exceeds the ledge grab limit for that game’s stage, that player/team will forfeit the game. However, if the timer runs out and both players in a 1v1 match, or at least one player on each 2v2 team, exceed the ledge grab limit for that game’s stage, the penalty will not be enforced (instead, use the [Time Limit] rule above). The ledge grab limit will be 35. The ledge grab limits only apply to games/tiebreaker rounds in which the timer runs out.
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