Store Address

EPIK CARDS & GAMES
730 E. Pipeline Rd. #A, Hurst, TX 76053
Tel: 817-280-9950
Duel Terminal Machine is available here!
Business Hours: Mon-Wed 1.00 PM - 10.00 PM
Thu: CLOSED
Fri 1.00 PM - 12.00 AM
Sat 12.00 AM - 12.00 AM
Sun 12.00 PM - 7.00 PM
FEATURING: Yu-Gi-Oh!, MTG, Vangurad, WoW
***50 comfortable Seats Available***
FOLLOW US AT FACEBOOK.COM/EPIKCG
WE PROVIDE THE BEST TOURNAMENT SERVICE IN TOWN! Come and try to get some experience by yourself. YOU ARE WELCOME!

Monday, October 25, 2010

Store Overview

These are some picture in the stores for you to see!

This event is a Sunday Single Elimination.











This is a broadcast room for the Final Match of the tournament.

If you have a chance, come and play! You are welcome.

Tuesday, October 5, 2010

Super Smash Bros Brawl Tournament

Schedule & Fees

October 9, 2010 (Saturday)
Registration for each event will end 5 min before the event starts.
10:00 AM - Doors open / Setup / MMs
12:00 PM - Brawl Singles begin
There will be more than 1 tournament throughout the day. As soon as the current tournament over we will start the next one.
8:00 PM – Tournament over/ Clean up time.

Venue Fee - $4 per person - FREE if you bring a full setup (TV + Wii), (Please bring TV if you can the more the better for you guys)
BYOC (Bring your own controller).
Brawl Singles - $8 per person - NO REFUNDS
 Stage List

Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium 1
Smashville
Yoshi’s Island

Counterpick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise

Banned Stages
Everything else

Payouts
Singles:
1-19 = 80 / 20
20 - 39 = 60 / 30 / 10
40 - 79 = 55 / 30 / 10 / 5
80-99 = 55 / 25 / 10 / 5 / 2.5 / 2.5
120+ = 50 / 25 / 10 / 5 / 3⅓ / 3⅓ / 1⅔ / 1⅔

General Rules
  • Absolutely NO CUSSING in the store, or the store owner can throw you out.
  • 3 Stock for Brawl.
  • 7 minute timer.
  • Items are set to "Off" and "None"
  • Matches are best of 3. Winners/Losers/Grand Finals are best of 5.
  • Brawl: First round stage will be determined by stage strike system.
  • No player may choose a stage they have already won on in that set unless agreed upon by both players.
  • In the event of a dispute for controller ports, rock-paper-scissors or a coin flip will be used.
  • Make sure you fix your controller and your tag before you start playing. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
  • [Time Limit] If the timer runs out, the winner of the game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, stock will be set to 1, the timer will be set to 4 Minutes, and the same stage and characters must be used.
MLG Rules
  • No use of Marth’s grab release infinites against Lucas and Ness.
  • No use of King Dedede’s grab infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
  • No use of Metaknight’s infinite cape glitch.
  • No pausing a game without the other player's permission.
  • No use of an action that freezes a game, or otherwise disrupts standard gameplay.
  • Any infinite move must end before the affected character reaches 300%.
  • Players may request a blind pick of characters for the game 1 of a match.
  • Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a game is in progress. Breaking this rule will result in a forfeit of the game.
  • [Stage Striking] For game 1 of each match, the higher seeded player/team must strike three stages from the list of starter stages. The lower seeded player/team must then strike 4 stages from the list of starter stages. The higher seeded player/team must then choose the game 1 stage from the remaining starter stages.
  • [Ledge Grab Limit] If the timer runs out and a player exceeds the ledge grab limit for that game’s stage, that player/team will forfeit the game. However, if the timer runs out and both players in a 1v1 match, or at least one player on each 2v2 team, exceed the ledge grab limit for that game’s stage, the penalty will not be enforced (instead, use the [Time Limit] rule above). The ledge grab limit will be 35. The ledge grab limits only apply to games/tiebreaker rounds in which the timer runs out.